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Dark Fall: The Journal full crack [Ativador]

7/6/2019

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Dark Fall: The Journal Full Crack [Ativador]



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About This Game

This Myst-style horror-adventure game will bring fear into your heart. From the very beginning you are exposed to an overwhelming but invisible ghost presence – strange calls, footsteps, voices from nowhere. In order to help your brother and survive you will need to solve the mystery of this abandoned, haunted place. And remember! Do not let it to find you! Do not let it to find you... Do not.. Let... find...

The game is best played in a dark room with your speakers turned up. Unless you're scared, of course.

The Story - many decades ago

The old, abandoned train station at Dowerton hides a history of disappearances, mystery and hauntings. The nearby Station Hotel was once a busy, bustling place for weary travellers to rest and relax...but something went wrong...on the night of April 29th, 1947, the guests and staff vanished without trace, never to be seen again.

The Story - present

You come back from work hoping to get a good night's sleep but then you notice light blinking on your answering machine. It was your brother – an architect redeveloping an old train station and hotel. He called to ask for your help. Alarmed by his frightened voice, cryptic information about some disappearance and strange whispers in the background you board a train without hesitation. From now on your adventure has just begun and soon you will realize that although no one is there, you are not alone...

Key Features

  • Explore the haunted hotel and train station, alone at night.
  • Use Ghost-Hunting Gadgets to ‘see’ into the past, and hear the dead.
  • An eerie, World War 2 setting is fully realised in 3D graphics.
  • Use detective skills to uncover secret places and learn long lost secrets.
  • Challenge the mind by solving many devious puzzles and enigmas.
  • Communicate with ghosts via a Ouijaboard.
  • Decypher an ancient, long forgotten, language.
  • A non-linear story by Jonathan Boakes, author of The Lost Crown.
  • Full cast of actors & sound to bring the haunted location to spooky life!
  • Utilise high-tech surveillance equipment, to watch supernatural activity.
  • Research local Ghost Stories to learn more about the Dark Fall.
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Title: Dark Fall: The Journal
Genre: Adventure
Developer:
Darkling Room
Publisher:
THQ Nordic
Franchise:
Dark Fall
Release Date: 19 Jun, 2002


Minimum:

  • OS: Windows XP or Windows Vista
  • Processor: 1 GHz Processor
  • Memory: 256 MB RAM
  • Graphics: 3D graphics card compatible with DirectX 9
  • Additional Notes: Mouse, Keyboard
  • English



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    Hum...

    For starters, I would say it is challenging. I finished it but it was more like a chore than a fun thing to do. This game is not just old, it's rather "primitive", belongs to the times of exploring possibilities to come up with very original designs while looking for a niche on the raising PC gaming industry.

    Nowadays, this game is just dated. It is really dated. There are several nice things like the voices, the clever puzzles, the sound effects and the somewhat effective mystery atmosphere.

    But it is just not too much of a game now, it is not entertaining. One word: notes. Yup, you need to take notes, plenty of notes, cause there's not a single information that you can store and check up later in the game. So pen and paper. For today's standars, that's like using an abacus instead of a calculator. Then, there are no titles and there are a lot of dialogues that are, at times, hard to get due to sound effects and stuff. Even when there's a boy in the game that can provide you with some clues, you can easily get lost. There's a lot to explore and look for, but is really hard to get what is important to solve a riddle and what is just atmospheric. Story wise is fine, but nothing too original or even interesting and is hard to follow because of the many, many notes scattered around.

    I'm on windows 7 and it runs fine. No bugs or crashes.

    So, as said, it is challenging, but not cause it is hard to solve, but because it is a chore to solve. Interesting, yeah, but fun to play... nah. And since I play for entertainment, I can't recommend it.. Better than a lot of big budget games. Johnaton Boaks is a clever guy with a silly name.. I enjoyed this game, but would only recommend it to people who are either already oldschool point-and-click mystery buffs - or, like me, want to play a spooky game without having to worry about monsters, jumpscares or dying. I didn't want to use a walkthrough so I probably spent many hours wandering around when in fact this isn't a terribly long game. It was hard to tell what information was relevant, so prepare to read a lot and write a lot of things down with actual pen and paper.

    The slow exploration of abandoned locations with ghost hunting gear kind of makes this a ghost hunting simulator, which I thought was fun because I'm a big fan of Ghost Hunters. The creepy soundscapes and locations kept the atmosphere tense all through the game, and I really liked the various bits of ghost stories and mythology scattered throughout. I'm looking forward to playing the next game in this series!. A Classic Myst-style supernatural mystery. Very decent story and interesting enough to keep your attention until the game's ending. Although be warned that the ending is a bit of a let-down and actually quite bland compared to the story leading to it. Anyway, you'll get a decent 7-8 hours of adventuring here if you're good with this type of games.

    The puzzles are never too obtuse or complicated to solve and you have a chance to freely explore the different environments and find your own clues. Be sure to keep pen and paper around as you will be jotting down a LOT of clues and pictures and notes. This game truly makes you feel like a paranormal investigator who is trying to get to the bottom of a very intruiging mystery. A wealthy amount of notes and diaries flesh out the miriad of different residents of the haunted hotel.

    The game looks dated and does not run in widescreen but that is not the point here. I still got chills down my spine every time I stepped into the hallways of the derelict hotel. The detail in every nook and cranny is very impressive and does not show any sign of true aging. The use of sound is limited yet strong and to the point. I loved every bit of audio this game had in it.

    If you are looking for pure horror then this game will be a waste of your time. However, if you want a very atmospheric and spooky adventure classic with good story and challenging yet fair puzzles give this mystery a go. I'm very sure you'll appreciate it if you choose to take it slow and enjoy the full story.. This game requires a lot of patience. At the beginning, there were plenty of audio cutscenes where I listened to a ghost (?) talk, while the camera was frozen with me staring at a wall. I also really liked* the time I walked into a hallway and all my controls were frozen for 2 minutes; I eventually realized that this was to make sure I saw a spooky cutscene of all the lights in the hall slowly going out one by one. Far from being scary or atmospheric, this only served to make me annoyed with the game as I wanted to get back to exploring its creepiness without shackles.

    *In case you can't tell, I'm being sarcastic.

    The game isn't actually creepy, though, at least what little I saw of it. In the first area I found a high-tech surveillance camera (with crappy controls) that allowed me to look at a wall that I had already inspected visually. (I found nothing of interest both times. It's a wall.) I found a bathroom with three toilet stalls - the game wouldn't let me examine the first or second stalls, so when I clicked on the third one I wondered what I'd find. I found a toilet. I spent about a minute painstakingly dragging my cursor over the entire screen, looking for the clickable spot that gave me a reason to be there, but there was nothing.

    This inconsistency and emptiness extends throughout the introductory sequence. I found a hat on a chair in a hotel room, and was able to click on it. My reward? A close-up view of a hat. Not interactive, not interesting, apparently meaningless. Yet there are many environmental objects that could not be examined even this closely. Did the hat matter? Was I supposed to care? There was no indication I should, yet ... close-up.

    So, at first, I spent most of my time pixel hunting to try to figure out what was interactive - and then discovered that even the interactive objects are noninteractive!

    My first tangible obstacle was a puzzle box. Getting it open, I found a secret compartment with a note containing a magical rune. I couldn't pick up the note. All I could do was look at it and walk away. Again, I spent a good couple minutes trying to do something with it, moving that beautiful cursor around trying to find a hotspot, but interaction is not allowed in this game.

    The next puzzle I found was a simple jigsaw, a torn up note for me to reassemble which contained a clue to deciphering a nearby transposition code. I stepped away for a moment to look at the coded item, then came back to reexamine the note ... and it was torn to pieces again, necessitating that I re-reassemble it. Why?

    On the positive side, I liked the voice acting. The performances are good. I did stick with it long enough to get an initial taste of the story as well, and it seems intriguing and well-written.

    But that interest is gated behind a cumbersome interface, controls that freeze on you by design, and screen after screen of emptiness and boredom. The best word to describe my brief experience here is plodding. This looks like a 5 hour story that would take 20 hours to complete.

    I guess this is for people who enjoy seeing a (hopefully good? Who knows?) story emerge gradually; so gradually that one barely notices anything is happening at all. There's satisfaction in that, I suppose. And maybe I'm being too harsh on a game that's 15 years old. But speaking for myself, I don't see enough value here for my time spent, and certainly nothing worth spending money on in today's game market. Refunded.. This was a very good game that required a lot of note taking and problem solving to beat it. It may be a 15 year old game but I really enjoyed playing it.. If you're into point and click adventures/puzzles, this is a pretty good one. I remember playing it as a kid so when i saw the combo deal of DarkFall 1 and 2 i had to pick them up. It was pretty fun. The puzzles were good and well designed and weren't so obtuse that you need a guide to get through them. The story is very interesting, and each note or letter you find makes you feel as though you're slowly fitting together the pieces of a big puzzle. The characters are interesting, even if you're interactions with them are limited to sorting through their belongings. The voice acting could use some work, but it's a pretty old game so I cut it some slack there.


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